Planefarer v0.1.21 - Mind the Drop
Added
- Beacon dispenser at the end of the tutorial.
- Dialogue nameplates.
- Marker showing the player’s position on the map.
- Fall damage.
Improved
- Enemies can’t hurt you during a conversation.
- The cursor shows a drop arrow when letting go of a drag, or clicking the Drop button, would drop what you’re holding.
- Craftable items now try to convince you to put them on the quickbar (at least until you’ve done it once.)
- Gamma-correct color blending and texture filtering.
- ~50% performance gain on some multiplayer-related tooling.
- Item tooltips sit closer to the cursor.
- Old savegames more aggressively cull obsolete/broken data.
- Faster multiplayer, rollback, and error report snapshots.
- Made it easier to drag multiple recipes out of the crafting picker.
- Your home base can now be moved, at least until you commit to it.
Changed
- Conversations can’t be started while enemies threaten you.
- Dig tool descriptions clarified.
- Visual improvements to some dialogue screens.
- Removed some ways players could half-wedge themselves.
- Falling speed has a maximum.
- The combat cursor is a sword.
- Converted some important items into equipment.
- Significant visual redesign on the old Terminus.
- Increased platform width at the house.
Fixed
- Dispensers dropping items on the floor when the inventory is full.
- Visual error opening containers that can’t be picked up.
- Grayed-out icons drawn too dark.
- Dragging a building or tile out of your inventory showed an irrelevant placement preview.
- Alt-tabbing away mid-drag would not cancel the drag.
- Button tooltips are no longer hidden under the held tool’s cursor icon.
- Dark fringes around sprites when zoomed out.
- Toolbar tool overwriting an occupied hotbar slot when clicked onto it.
- Items dragged onto an occupied hotbar slot not replacing it.
- Quickbar tool wrongly taking over a left-click drag when the held item is put down with right-click or Esc.
- Tools on both mouse buttons wrongly acting simultaneously.
Modding
- Middle-click now closes editor tabs.
- PropItem.soulbound keeps an item in the player’s inventory.
- PropPlaceable.permanentAfter names a breadcrumb past which a placed thing can’t be dug back up.
- Value teleports in the graph editor: an entrance wired from a value, and exits, made with its Make exit button, that carry that value wherever a value wire could go.
- Copying and pasting a graph editor teleport entrance makes another entrance to the same exit.
- PropPlaceable.forbiddenMaps lists the maps a placeable can’t be placed on.
- TakeDamage debug command now goes through normal pathways.
- Teleports in the graph editor: a flow exit wired to a node, and entrances, made with its Make entrance button, that stand in for that node wherever a flow wire could go.
- Graph editor nodes can be renamed from the inspector’s id field.
- Blank text on a graph editor node shows a placeholder to double-click.
- Selecting any part of a graph editor teleport draws dashed lines from its wired end to each of its other ends.
- Fix: Data load failure for a ThingDec with no properties element.
- Fix: Container contents set in maps or the editor ignoring stack size.
- Fix: Flipping a container in the editor emptying it.
- Fix: Various problems with replay desync.

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