Planefarer v0.1.14 - Eternal Polish

Added

  • Tooltip indicators for what type of item something is.
  • More useful error boxes on savefile errors.
  • Preview for placeable items.
  • Tooltips in the housing picker.
  • Quit-without-saving confirmation dialog.

Improved

  • Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
  • Error messages when placing stuff that doesn’t have support.
  • Item names in tooltips.
  • Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
  • Ceiling nudging to assist the player in making tight jumps.
  • Bookshelves can now be walked on and used as a shelf.

Changed

  • Increase the particle effect a little bit on block destruction.
  • Significant tweaks to how mining works.
  • Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
  • Chests can now be placed on platforms.
  • Inventory pane cleanup and reorganization.
  • Autoselect sword on resurrection.
  • Things made without solid matter no longer survive a transition.

Fixed

  • Enemies could generate errors if their target died at exactly the wrong instant.
  • Sync error related to monster spawning.
  • You can open the escape menu while on the main menu.
  • Tooltip can move offscreen.
  • Harmless error on game load.
  • Error on mouseover’ing the sword.

Modding

  • Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
  • Add support for Dec, enum, and string debug fields.
  • Make it possible to add new placement restrictions in mod code.
  • Immediately restart game when changing the map/saveFile startup options.
  • Fix click bleed-through with debug windows.

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    Planefarer v0.1.13 - The Long Road To v0.2

    Added

    • Particle effect on digging.
    • Uneven Surface error when trying to put an object on a slope.
    • Look up/down by holding a direction.
    • Hold Shift to avoid AoE on deconstruction.
    • Deeper background behind many items to avoid being able to see houses in deep dungeon.

    Changed

    • Disable second-gen tutorial, it’s just confusing.
    • Landed eagles can now be attacked.
    • Exit main menu immediately when loading a game.
    • Reduce autosave frequency.
    • Added a Near Death state where you are at 0 health. Death now requires getting hit when at zero health.
    • AoE destruction will stop jumping back to removing backgrounds.
    • Can’t pick up containers until they’re empty.

    Fixed

    • Ugly black borders at the edge of the world.
    • Game autosaves on the menu scene.
    • UI sometimes scales incorrectly on startup.
    • A whole bunch of annoying issues with improper window sizing.

    Improved

    • Robots now look angrier when attacking instead of when not attacking.
    • Sage dialog made a little clearer.
    • Tutorial made a little clearer.
    • Delay Terminus spawn and spawnsplosion until after the player has entered Biofactory.
    • Performance on plot-maintenance functions.
    • Unfixed console is now noticeable.
    • More noticeable NPCs when they want to talk.
    • Return-to-main-menu conversation items no longer show alerts.

    Modding

    • Selection support inside the editor.
    • Support drag-selection-to-move in editor mode.

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      Planefarer v0.1.12 - Foundations

      Added

      • New things deep in the ground. Been down there recently?
      • Inventory/container sort buttons.
      • Parallax for better environment art.
      • Highlight slots with new items.
      • “Report” button to allow you to send error reports in. Let me know what’s broken!

      Improved

      • Adjusted some breadcrumb categorization.
      • You can now pick up loot by right-clicking on it.
      • Debug console no longer appears outside dev mode.
      • Sword-slash direction is now based on screen position, not character position.

      Changed

      • Zone size adjustment and content rearrangement.
      • Hide-UI moved from tilde to F11 to reduce accidentally presses.
      • Move chest contents to the right of the player inventory.

      Fixed

      • Grounded creatures sometimes incorrectly try to spawn at the zero coordinate.
      • Critters spawning inside Vorota.
      • Map generation fails occasionally.
      • Movement hitches that would sometimes happen while digging.
      • Errors when creating a new game.
      • Avatar incapable of spawning on broken ground.
      • Seed instability with some map components.
      • Windowed mode would sometimes still be fullscreen.
      • Various desyncs and inconsistencies.
      • Error spam on the intro scene.
      • Placing a door on a player results in the player being bumped.
      • Terminus could end up spawning on the wrong map.
      • Terraform AoE allows removing stuff outside range of placing stuff.
      • Window should no longer end up offscreen.
      • If you’re on the edge of the world, monster spawning causes errors.
      • AI bug causing problems in protacted fights with certain monsters.
      • Map generation error resulting in teleport glitches on startup.
      • Uncommon threading issue that could break game saving.
      • Badly phrased breadcrumbs.
      • Teleport issues when recovering from rare movement issues.
      • Missing background tiles in a few chunks.
      • Rare cases where loading a game could generate errors.
      • Refiner kicks you out of interact after repairing it.

      Modding

      • Added: Hyperspeed support to replay playback.
      • Added: Add option to hide foreground tiles in the editor.
      • Fix: CombatStance cursor setting no longer works properly.
      • Fix: Warnings on eyedroppering some tiles.

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        Planefarer v0.1.11 - Always Deeper

        Added

        • Another tier of Sage breadcrumbs. What could be out there?
        • Map is now re-enabled, with fog of war.
        • New tile type for pipelike things, and new pipe tiles.

        Improved

        • Monster spawns should better fit the biome.

        Fixed

        • Creatures don’t spawn in abandoned buildings.
        • Digging in tight spaces would sometimes cause the player to teleport long distances.
        • The tower would sometimes spawn with holes in it.

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          Planefarer v0.1.10 - Birds and Boxes

          Added

          • Extra challenge to the Refiner.
          • Inventory toggle UI button.
          • Initial implementation of containers.

          Improved

          • Adjusted monster spawn rates.
          • Birds now perch only on small platforms.
          • Better performance with large numbers of rooms.
          • Camera now feels a bit more natural.
          • House prefab is more easily traversable.
          • Game window size is now saved.
          • Limit ground creatures to spawn in areas with enough room to walk.

          Changed

          • Replaced all progression-sensitive assets in spawned areas with broken versions.
          • Rearranged the map.

          Fixed

          • Clicking on controls incorrectly triggers attacks.
          • Crafting menu, map, dial menu and interactions could be opened and closed while interacting with NPCs.
          • Lots of Swooper behavioral bugs.
          • Tiles could be placed on indestructible tiles.

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            Planefarer v0.1.9 - Ore Crunching

            Added

            • The map now has fog of war, meaning I can now hide things from you.
            • More new monsters, including monsters that exist only in certain areas.

            Improved

            • Changes to the overall game flow (the first of many.)
            • Loot bags now display their contents instead of a bag.
            • New backwards compatibility features so your savegame can persist for a long time.
            • Better determinism.
            • Reduce monster pack spawning while not moving.

            Fixed

            • Issue that could cause monster spawning to be paralyzed for a time.

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