Planefarer v0.1.17 - Hits and Hurts

Improved

  • Digging visual effect.
  • Map no longer gives implicit hints regarding map size.

Changed

  • Player hurtbox now matches player collision box.
  • Character hitbox reduced somewhat horizontally.

Fixed

  • Subtle graphics issues caused by rain.
  • Difficulty building things near the top of the world with dev tools on.
  • Shimmering on some trees.
  • Text gets blurry when the window is resized.
  • Tooltips don’t update properly if the item under the cursor changes.
  • Monsters can spawn attached to the world ceiling or walls.
  • Replay/multiplayer consistency problem with build cursors.
  • Backwards-compatibility issues when loading an old game.
  • Physics sync issue.
  • Stability problems with headless servers.
  • Minor graphics issues around the edges of foliage sprites.

Modding

  • Validate that all craftable items have crafting categories.
  • Enable the dev menu on the main menu.
  • Make the Replay generation window movable and provide a progress bar.
  • Make it possible to debug-command write replays without the ultraslow verification step.
  • Teleporters now optionally require an item to use.

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    Planefarer v0.1.16 - Beautiful Memories

    Added

    • Highlight around never-before-seen crafting recipes.
    • Map button on the UI.
    • Popup banner when a new craftable item is discovered.
    • A bunch of trash drops. These aren’t useful … yet.

    Improved

    • Graphics during rainstorms.
    • Better error messages when attempting to load an impossible-to-load game.
    • Attack buffering increased and no longer cancels on button-up.
    • Better notifications when loading old (or from-the-future) savegames.
    • Error messages on loading unloadable saves.

    Changed

    • Placeable flip now resets on picking a new item.
    • Crafting recipes now show up only once you’ve discovered the ingredients.

    Fixed

    • Birds stick to walls.
    • Uncommon collision desync.
    • Performance analytics issues after loading a game.
    • Multiplayer vulnerability.
    • Various ways item-based information tags could fail to be updated.
    • Replay sync issues related to Arbor trees.
    • Old savegame compatibility bug.
    • Collision error with very specific slope layouts.

    Modding

    • Replays now support seeks and step forward/back.
    • Add range debug parameters.
    • Add a flip-selection button to the editor.
    • Replay generation now gives better feedback.
    • Change chunk serialization to avoid out-of-bounds tiles.
    • Add text descriptions to all debug commands and flags.
    • Convert all ranges to explicit [inclusive,exclusive) format.
    • Chunks now complain if there’s bedrock embedded in them.
    • Remove a number of no-longer-relevant debug commands and flags.

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      Planefarer v0.1.15 - Rough Edges

      Added

      • Crafting picker now supports search.
      • Map now updates properly in realtime.
      • More item tags for more useful tooltips.
      • Categories in the crafting picker.

      Improved

      • Sorting for craftables and housing.
      • Error reporting feedback made a little better.
      • Selection background not quite as oppressive.
      • Rain is now better-layered and follows ground contours properly.
      • Deposit-item dialog icon size increased.
      • Quickbar items with zero available will be grayed out.
      • Particle effects on the broken Terminus.
      • Errors saving will no longer be silently eaten.
      • Moved icon count number into the corner.
      • Added close box to Crafting and Housing windows.
      • Dig particle effects in tight quarters.
      • Collision-related performance issues.
      • Disabled debug code that was causing performance issues on some computers; we’ll make this an option later.
      • Performance with large houses and a lot of creatures.

      Changed

      • Inventory items now dim out when you’re holding them, hopefully reducing inventory management confusion.
      • Construct/deconstruct range is now octagonal instead of circular in order to make flat floors and ceilings a little less annoying to build.
      • Crafting window now grays out items that you can’t make.
      • Invert scrollwheel behavior.

      Fixed

      • Game crash if you try to save over a readonly file.
      • Breadcrumb text regarding crystals.
      • Various jitter movement issues.
      • Grayscale insufficiently gray.
      • Render error with some particle systems.
      • Obscure case where specific tile layouts at specific places could result in invalid geometry.
      • Some particle systems leak memory.
      • Uncommon spawn errors caused by a minor miscalculation.

      Modding

      • Added: Additive particles.
      • Added: Check for too-large placeables. These are supportable, just not supported right now. Let me know if you want a really big placeable for whatever reason.
      • Improved: More control over which layers contribute to collision.
      • Improved: replay cropping functionality.
      • Fixed: Debug console no longer broken.
      • Hyperspeed debug flag changed to gameSpeed, now supports slomo.
      • Moving a window titlebar or edge is now much less prone to accidentally building things.

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        Planefarer v0.1.14 - Eternal Polish

        Added

        • Tooltip indicators for what type of item something is.
        • More useful error boxes on savefile errors.
        • Preview for placeable items.
        • Tooltips in the housing picker.
        • Quit-without-saving confirmation dialog.

        Improved

        • Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
        • Error messages when placing stuff that doesn’t have support.
        • Item names in tooltips.
        • Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
        • Ceiling nudging to assist the player in making tight jumps.
        • Bookshelves can now be walked on and used as a shelf.

        Changed

        • Increase the particle effect a little bit on block destruction.
        • Significant tweaks to how mining works.
        • Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
        • Chests can now be placed on platforms.
        • Inventory pane cleanup and reorganization.
        • Autoselect sword on resurrection.
        • Things made without solid matter no longer survive a transition.

        Fixed

        • Enemies could generate errors if their target died at exactly the wrong instant.
        • Sync error related to monster spawning.
        • You can open the escape menu while on the main menu.
        • Tooltip can move offscreen.
        • Harmless error on game load.
        • Error on mouseover’ing the sword.

        Modding

        • Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
        • Add support for Dec, enum, and string debug fields.
        • Make it possible to add new placement restrictions in mod code.
        • Immediately restart game when changing the map/saveFile startup options.
        • Fix click bleed-through with debug windows.

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          Planefarer v0.1.13 - The Long Road To v0.2

          Added

          • Particle effect on digging.
          • Uneven Surface error when trying to put an object on a slope.
          • Look up/down by holding a direction.
          • Hold Shift to avoid AoE on deconstruction.
          • Deeper background behind many items to avoid being able to see houses in deep dungeon.

          Changed

          • Disable second-gen tutorial, it’s just confusing.
          • Landed eagles can now be attacked.
          • Exit main menu immediately when loading a game.
          • Reduce autosave frequency.
          • Added a Near Death state where you are at 0 health. Death now requires getting hit when at zero health.
          • AoE destruction will stop jumping back to removing backgrounds.
          • Can’t pick up containers until they’re empty.

          Fixed

          • Ugly black borders at the edge of the world.
          • Game autosaves on the menu scene.
          • UI sometimes scales incorrectly on startup.
          • A whole bunch of annoying issues with improper window sizing.

          Improved

          • Robots now look angrier when attacking instead of when not attacking.
          • Sage dialog made a little clearer.
          • Tutorial made a little clearer.
          • Delay Terminus spawn and spawnsplosion until after the player has entered Biofactory.
          • Performance on plot-maintenance functions.
          • Unfixed console is now noticeable.
          • More noticeable NPCs when they want to talk.
          • Return-to-main-menu conversation items no longer show alerts.

          Modding

          • Selection support inside the editor.
          • Support drag-selection-to-move in editor mode.

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            Planefarer v0.1.12 - Foundations

            Added

            • New things deep in the ground. Been down there recently?
            • Inventory/container sort buttons.
            • Parallax for better environment art.
            • Highlight slots with new items.
            • “Report” button to allow you to send error reports in. Let me know what’s broken!

            Improved

            • Adjusted some breadcrumb categorization.
            • You can now pick up loot by right-clicking on it.
            • Debug console no longer appears outside dev mode.
            • Sword-slash direction is now based on screen position, not character position.

            Changed

            • Zone size adjustment and content rearrangement.
            • Hide-UI moved from tilde to F11 to reduce accidentally presses.
            • Move chest contents to the right of the player inventory.

            Fixed

            • Grounded creatures sometimes incorrectly try to spawn at the zero coordinate.
            • Critters spawning inside Vorota.
            • Map generation fails occasionally.
            • Movement hitches that would sometimes happen while digging.
            • Errors when creating a new game.
            • Avatar incapable of spawning on broken ground.
            • Seed instability with some map components.
            • Windowed mode would sometimes still be fullscreen.
            • Various desyncs and inconsistencies.
            • Error spam on the intro scene.
            • Placing a door on a player results in the player being bumped.
            • Terminus could end up spawning on the wrong map.
            • Terraform AoE allows removing stuff outside range of placing stuff.
            • Window should no longer end up offscreen.
            • If you’re on the edge of the world, monster spawning causes errors.
            • AI bug causing problems in protacted fights with certain monsters.
            • Map generation error resulting in teleport glitches on startup.
            • Uncommon threading issue that could break game saving.
            • Badly phrased breadcrumbs.
            • Teleport issues when recovering from rare movement issues.
            • Missing background tiles in a few chunks.
            • Rare cases where loading a game could generate errors.
            • Refiner kicks you out of interact after repairing it.

            Modding

            • Added: Hyperspeed support to replay playback.
            • Added: Add option to hide foreground tiles in the editor.
            • Fix: CombatStance cursor setting no longer works properly.
            • Fix: Warnings on eyedroppering some tiles.

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