Added
- Toolbar for standard-use tools.
- New Dig tool that digs precisely by default.
Improved
- Clicking on the window to focus no longer does things ingame.
- Platforms leading up to cliffsides now collide like you would want.
- Less clutter on the hotbar from items that can’t be sensibly used.
- LMB and RMB are now two independently-assignable tool slots.
- Cursor now distinguishes “temporary tools that are being held” from default quickbar tools.
- Better user interface for memory category updates.
- Window UI.
Changed
- Assigning housing to an occupied room now moves the current resident out.
- Memories are now marked Unread more consistently.
- Housing assignment is now a strip, not a window, and shows existing assignments. Let me know if this works better with multiple allies!
- Your allies are now identified by heads, not by full bodies.
- Escape menu polishing.
- Flash occupied rooms in the housing assignment preview.
Fixed
- Multiplayer issue with multiple allies.
- Rare collision generation issue.
- Minor memory leak on main menu screen.
- Debug spam caused by some enemies.
- Uncommon pathing issue with overhangs and monsters.
- Typo in Braider summoning.
- Map toggle button becomes unclickable when the map is open.
- Tiles could be placed on top of a character standing at certain positions.
- Notification banners no longer eat clicks.
- Extremely uncommon crash on startup.
- Layout errors in tooltips.
- Uncommon single-frame jump issues with coincident platform/ground surfaces.
- Render errors at the east edge of the map with weather.
Modding
- Added a little intro note for how to get started on the editor.
- Hide-UI now also hides onscreen text.
- Make the level editor a bit more intuitive to move entities.
- Properly support collisions that don’t follow an exact 1/2-tile grid with 45-degree angles.
- disableMonsterSpawn no longer breaks despawn.
- Fix recorded debug command failures during headless replay.
- BreadcrumbSet now clears Breadcrumb read states for easier debugging.
- disableMonsterSpawn no longer breaks map exploration.
- Disable NEW CRAFTABLE ITEMS banner in creative mode because it’s annoying.
- Fix error in chained animation state fallback.
- Health could go below zero when using some debug tools.
- Improve editor map resize tool.
- Some debug windows can now be pinned so they aren’t cleared by escape (most notably, the profiler.)
- Replays rewound to the first frame no longer become stuck permanently.

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Added
- New accomplice to meet!
- New furniture to decorate with!
Improved
- Dragging an item from a chest onto your hotbar will now also pick up the item.
- Deconstructed blocks now despawn from the center of the block.
- Error messages on save permission errors.
- Performance when changing cursor images.
Changed
- Shift-numbers and ctrl-numbers no longer switch hotkeys.
- Housing can now be set without an avatar.
- Housing UI now adds buttons as you meet people.
- Adjustments to Braider Anchor to improve clickbox and loot icon size.
- Adjust the size of dropped tile loot so it doesn’t look tiny.
- Multi-item loot icon changed.
Fixed
- Creatures should now spawn more reliably.
- Player ordering issues in multiplayer.
- Platforms can be incorrectly attached to the outside of the world.
- Monsters can spawn attached to the world ceiling or walls.
- Backwards-compatibility issues when loading an old game.
- Character hitch in a rare terrain-destruction case.
- Memory leaks caused by toggling inventory visibility.
- Debug spam caused by some enemies.
- Render errors if no map is visible.
- Rendering issue that could result in flickering foliage.
- Minor resource leak.
- Standing on the top edge of a dirt tile and replacing it with a granite tile could result in a collision jitter.
- Potential memory leak in rendering code.
Modding
- Full revamp of the authored-chunk editor.
- Add support for hidden tags used for internal gameplay purposes.
- Renamed outside-world Bedrock to Bourn.
- Fix: debugGhost.
- Fix: Errors generated when trying to deconstruct out of the editor bounds.
- Fix: Creative mode doesn’t display all recipes.

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Improved
- Digging visual effect.
- Map no longer gives implicit hints regarding map size.
Changed
- Player hurtbox now matches player collision box.
- Character hitbox reduced somewhat horizontally.
Fixed
- Subtle graphics issues caused by rain.
- Difficulty building things near the top of the world with dev tools on.
- Shimmering on some trees.
- Text gets blurry when the window is resized.
- Tooltips don’t update properly if the item under the cursor changes.
- Monsters can spawn attached to the world ceiling or walls.
- Replay/multiplayer consistency problem with build cursors.
- Backwards-compatibility issues when loading an old game.
- Physics sync issue.
- Stability problems with headless servers.
- Minor graphics issues around the edges of foliage sprites.
Modding
- Validate that all craftable items have crafting categories.
- Enable the dev menu on the main menu.
- Make the Replay generation window movable and provide a progress bar.
- Make it possible to debug-command write replays without the ultraslow verification step.
- Teleporters now optionally require an item to use.

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Added
- Highlight around never-before-seen crafting recipes.
- Map button on the UI.
- Popup banner when a new craftable item is discovered.
- A bunch of trash drops. These aren’t useful … yet.
Improved
- Graphics during rainstorms.
- Better error messages when attempting to load an impossible-to-load game.
- Attack buffering increased and no longer cancels on button-up.
- Better notifications when loading old (or from-the-future) savegames.
- Error messages on loading unloadable saves.
Changed
- Placeable flip now resets on picking a new item.
- Crafting recipes now show up only once you’ve discovered the ingredients.
Fixed
- Birds stick to walls.
- Uncommon collision desync.
- Performance analytics issues after loading a game.
- Multiplayer vulnerability.
- Various ways item-based information tags could fail to be updated.
- Replay sync issues related to Arbor trees.
- Old savegame compatibility bug.
- Collision error with very specific slope layouts.
Modding
- Replays now support seeks and step forward/back.
- Add range debug parameters.
- Add a flip-selection button to the editor.
- Replay generation now gives better feedback.
- Change chunk serialization to avoid out-of-bounds tiles.
- Add text descriptions to all debug commands and flags.
- Convert all ranges to explicit [inclusive,exclusive) format.
- Chunks now complain if there’s bedrock embedded in them.
- Remove a number of no-longer-relevant debug commands and flags.

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Added
- Crafting picker now supports search.
- Map now updates properly in realtime.
- More item tags for more useful tooltips.
- Categories in the crafting picker.
Improved
- Sorting for craftables and housing.
- Error reporting feedback made a little better.
- Selection background not quite as oppressive.
- Rain is now better-layered and follows ground contours properly.
- Deposit-item dialog icon size increased.
- Quickbar items with zero available will be grayed out.
- Particle effects on the broken Terminus.
- Errors saving will no longer be silently eaten.
- Moved icon count number into the corner.
- Added close box to Crafting and Housing windows.
- Dig particle effects in tight quarters.
- Collision-related performance issues.
- Disabled debug code that was causing performance issues on some computers; we’ll make this an option later.
- Performance with large houses and a lot of creatures.
Changed
- Inventory items now dim out when you’re holding them, hopefully reducing inventory management confusion.
- Construct/deconstruct range is now octagonal instead of circular in order to make flat floors and ceilings a little less annoying to build.
- Crafting window now grays out items that you can’t make.
- Invert scrollwheel behavior.
Fixed
- Game crash if you try to save over a readonly file.
- Breadcrumb text regarding crystals.
- Various jitter movement issues.
- Grayscale insufficiently gray.
- Render error with some particle systems.
- Obscure case where specific tile layouts at specific places could result in invalid geometry.
- Some particle systems leak memory.
- Uncommon spawn errors caused by a minor miscalculation.
Modding
- Added: Additive particles.
- Added: Check for too-large placeables. These are supportable, just not supported right now. Let me know if you want a really big placeable for whatever reason.
- Improved: More control over which layers contribute to collision.
- Improved: replay cropping functionality.
- Fixed: Debug console no longer broken.
- Hyperspeed debug flag changed to gameSpeed, now supports slomo.
- Moving a window titlebar or edge is now much less prone to accidentally building things.

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Added
- Tooltip indicators for what type of item something is.
- More useful error boxes on savefile errors.
- Preview for placeable items.
- Tooltips in the housing picker.
- Quit-without-saving confirmation dialog.
Improved
- Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
- Error messages when placing stuff that doesn’t have support.
- Item names in tooltips.
- Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
- Ceiling nudging to assist the player in making tight jumps.
- Bookshelves can now be walked on and used as a shelf.
Changed
- Increase the particle effect a little bit on block destruction.
- Significant tweaks to how mining works.
- Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
- Chests can now be placed on platforms.
- Inventory pane cleanup and reorganization.
- Autoselect sword on resurrection.
- Things made without solid matter no longer survive a transition.
Fixed
- Enemies could generate errors if their target died at exactly the wrong instant.
- Sync error related to monster spawning.
- You can open the escape menu while on the main menu.
- Tooltip can move offscreen.
- Harmless error on game load.
- Error on mouseover’ing the sword.
Modding
- Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
- Add support for Dec, enum, and string debug fields.
- Make it possible to add new placement restrictions in mod code.
- Immediately restart game when changing the map/saveFile startup options.
- Fix click bleed-through with debug windows.

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