Planefarer v0.1.12 - Foundations

Added

  • New things deep in the ground. Been down there recently?
  • Inventory/container sort buttons.
  • Parallax for better environment art.
  • Highlight slots with new items.
  • “Report” button to allow you to send error reports in. Let me know what’s broken!

Improved

  • Adjusted some breadcrumb categorization.
  • You can now pick up loot by right-clicking on it.
  • Debug console no longer appears outside dev mode.
  • Sword-slash direction is now based on screen position, not character position.

Changed

  • Zone size adjustment and content rearrangement.
  • Hide-UI moved from tilde to F11 to reduce accidentally presses.
  • Move chest contents to the right of the player inventory.

Fixed

  • Grounded creatures sometimes incorrectly try to spawn at the zero coordinate.
  • Critters spawning inside Vorota.
  • Map generation fails occasionally.
  • Movement hitches that would sometimes happen while digging.
  • Errors when creating a new game.
  • Avatar incapable of spawning on broken ground.
  • Seed instability with some map components.
  • Windowed mode would sometimes still be fullscreen.
  • Various desyncs and inconsistencies.
  • Error spam on the intro scene.
  • Placing a door on a player results in the player being bumped.
  • Terminus could end up spawning on the wrong map.
  • Terraform AoE allows removing stuff outside range of placing stuff.
  • Window should no longer end up offscreen.
  • If you’re on the edge of the world, monster spawning causes errors.
  • AI bug causing problems in protacted fights with certain monsters.
  • Map generation error resulting in teleport glitches on startup.
  • Uncommon threading issue that could break game saving.
  • Badly phrased breadcrumbs.
  • Teleport issues when recovering from rare movement issues.
  • Missing background tiles in a few chunks.
  • Rare cases where loading a game could generate errors.
  • Refiner kicks you out of interact after repairing it.

Modding

  • Added: Hyperspeed support to replay playback.
  • Added: Add option to hide foreground tiles in the editor.
  • Fix: CombatStance cursor setting no longer works properly.
  • Fix: Warnings on eyedroppering some tiles.

Cover

Download on Itch

    Planefarer v0.1.11 - Always Deeper

    Added

    • Another tier of Sage breadcrumbs. What could be out there?
    • Map is now re-enabled, with fog of war.
    • New tile type for pipelike things, and new pipe tiles.

    Improved

    • Monster spawns should better fit the biome.

    Fixed

    • Creatures don’t spawn in abandoned buildings.
    • Digging in tight spaces would sometimes cause the player to teleport long distances.
    • The tower would sometimes spawn with holes in it.

    Cover

    Download on Itch

      Planefarer v0.1.10 - Birds and Boxes

      Added

      • Extra challenge to the Refiner.
      • Inventory toggle UI button.
      • Initial implementation of containers.

      Improved

      • Adjusted monster spawn rates.
      • Birds now perch only on small platforms.
      • Better performance with large numbers of rooms.
      • Camera now feels a bit more natural.
      • House prefab is more easily traversable.
      • Game window size is now saved.
      • Limit ground creatures to spawn in areas with enough room to walk.

      Changed

      • Replaced all progression-sensitive assets in spawned areas with broken versions.
      • Rearranged the map.

      Fixed

      • Clicking on controls incorrectly triggers attacks.
      • Crafting menu, map, dial menu and interactions could be opened and closed while interacting with NPCs.
      • Lots of Swooper behavioral bugs.
      • Tiles could be placed on indestructible tiles.

      Cover

      Download on Itch

        Planefarer v0.1.9 - Ore Crunching

        Added

        • The map now has fog of war, meaning I can now hide things from you.
        • More new monsters, including monsters that exist only in certain areas.

        Improved

        • Changes to the overall game flow (the first of many.)
        • Loot bags now display their contents instead of a bag.
        • New backwards compatibility features so your savegame can persist for a long time.
        • Better determinism.
        • Reduce monster pack spawning while not moving.

        Fixed

        • Issue that could cause monster spawning to be paralyzed for a time.

        Cover

        Download on Itch

          Creatures Come In Packs

          What’s a sandbox game without some animal friends to share the world with?

          That’s right - woodland creatures have been added into Planefarer! You can find them scattered throughout the world.

          Bunnies hop through the grass, birds fly through the sky, and you may even be lucky enough to encounter a turtle or two as you play!

          Unlike monsters, these animals cannot be provoked and will not harm you. Do be careful though because you can still harm them with your weapons.

          Critters like these are important in sandbox games because without them, the world can feel empty or stagnant. Animals like these make the world feel more alive by adding an ambient sense of activity to the environment. They can also provide a fun distraction as you’re navigating through the world.

          Monster spawns have also been tweaked in this update. You’ll now encounter monsters in packs, not just individually.

          In some sandbox games, the combat can grow repetitive over time when enemies spawn in sporadically. It can get very easy to defend yourself when you’re only getting attacked from one side.

          To help remedy this, in Planefarer groups of monsters will now occasionally spawn in. This helps to create more varied combat situations and difficulty. It’s now more important than ever to stay on your toes while you’re out and about!

          That’s all for this update. We’ll see you in the next one!

          Download on itch

            Planefarer v0.1.8 - Signs Of Civilization

            Added

            • New buildings on the main map. Explore!
            • Several props that can be used for cosmetics.
            • New monsters.

            Improved

            • Major revamp to flying creature physics and knockback.

            Changed

            • Modified game background to better fit the zone.

            Fixed

            • Graphics error with square tiled objects.

            Screenshot

            Download on itch