Added
- Tooltip indicators for what type of item something is.
- More useful error boxes on savefile errors.
- Preview for placeable items.
- Tooltips in the housing picker.
- Quit-without-saving confirmation dialog.
Improved
- Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
- Error messages when placing stuff that doesn’t have support.
- Item names in tooltips.
- Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
- Ceiling nudging to assist the player in making tight jumps.
- Bookshelves can now be walked on and used as a shelf.
Changed
- Increase the particle effect a little bit on block destruction.
- Significant tweaks to how mining works.
- Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
- Chests can now be placed on platforms.
- Inventory pane cleanup and reorganization.
- Autoselect sword on resurrection.
- Things made without solid matter no longer survive a transition.
Fixed
- Enemies could generate errors if their target died at exactly the wrong instant.
- Sync error related to monster spawning.
- You can open the escape menu while on the main menu.
- Tooltip can move offscreen.
- Harmless error on game load.
- Error on mouseover’ing the sword.
Modding
- Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
- Add support for Dec, enum, and string debug fields.
- Make it possible to add new placement restrictions in mod code.
- Immediately restart game when changing the map/saveFile startup options.
- Fix click bleed-through with debug windows.

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Added
- Particle effect on digging.
- Uneven Surface error when trying to put an object on a slope.
- Look up/down by holding a direction.
- Hold Shift to avoid AoE on deconstruction.
- Deeper background behind many items to avoid being able to see houses in deep dungeon.
Changed
- Disable second-gen tutorial, it’s just confusing.
- Landed eagles can now be attacked.
- Exit main menu immediately when loading a game.
- Reduce autosave frequency.
- Added a Near Death state where you are at 0 health. Death now requires getting hit when at zero health.
- AoE destruction will stop jumping back to removing backgrounds.
- Can’t pick up containers until they’re empty.
Fixed
- Ugly black borders at the edge of the world.
- Game autosaves on the menu scene.
- UI sometimes scales incorrectly on startup.
- A whole bunch of annoying issues with improper window sizing.
Improved
- Robots now look angrier when attacking instead of when not attacking.
- Sage dialog made a little clearer.
- Tutorial made a little clearer.
- Delay Terminus spawn and spawnsplosion until after the player has entered Biofactory.
- Performance on plot-maintenance functions.
- Unfixed console is now noticeable.
- More noticeable NPCs when they want to talk.
- Return-to-main-menu conversation items no longer show alerts.
Modding
- Selection support inside the editor.
- Support drag-selection-to-move in editor mode.

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Added
- New things deep in the ground. Been down there recently?
- Inventory/container sort buttons.
- Parallax for better environment art.
- Highlight slots with new items.
- “Report” button to allow you to send error reports in. Let me know what’s broken!
Improved
- Adjusted some breadcrumb categorization.
- You can now pick up loot by right-clicking on it.
- Debug console no longer appears outside dev mode.
- Sword-slash direction is now based on screen position, not character position.
Changed
- Zone size adjustment and content rearrangement.
- Hide-UI moved from tilde to F11 to reduce accidentally presses.
- Move chest contents to the right of the player inventory.
Fixed
- Grounded creatures sometimes incorrectly try to spawn at the zero coordinate.
- Critters spawning inside Vorota.
- Map generation fails occasionally.
- Movement hitches that would sometimes happen while digging.
- Errors when creating a new game.
- Avatar incapable of spawning on broken ground.
- Seed instability with some map components.
- Windowed mode would sometimes still be fullscreen.
- Various desyncs and inconsistencies.
- Error spam on the intro scene.
- Placing a door on a player results in the player being bumped.
- Terminus could end up spawning on the wrong map.
- Terraform AoE allows removing stuff outside range of placing stuff.
- Window should no longer end up offscreen.
- If you’re on the edge of the world, monster spawning causes errors.
- AI bug causing problems in protacted fights with certain monsters.
- Map generation error resulting in teleport glitches on startup.
- Uncommon threading issue that could break game saving.
- Badly phrased breadcrumbs.
- Teleport issues when recovering from rare movement issues.
- Missing background tiles in a few chunks.
- Rare cases where loading a game could generate errors.
- Refiner kicks you out of interact after repairing it.
Modding
- Added: Hyperspeed support to replay playback.
- Added: Add option to hide foreground tiles in the editor.
- Fix: CombatStance cursor setting no longer works properly.
- Fix: Warnings on eyedroppering some tiles.

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Added
- Another tier of Sage breadcrumbs. What could be out there?
- Map is now re-enabled, with fog of war.
- New tile type for pipelike things, and new pipe tiles.
Improved
- Monster spawns should better fit the biome.
Fixed
- Creatures don’t spawn in abandoned buildings.
- Digging in tight spaces would sometimes cause the player to teleport long distances.
- The tower would sometimes spawn with holes in it.

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Added
- Extra challenge to the Refiner.
- Inventory toggle UI button.
- Initial implementation of containers.
Improved
- Adjusted monster spawn rates.
- Birds now perch only on small platforms.
- Better performance with large numbers of rooms.
- Camera now feels a bit more natural.
- House prefab is more easily traversable.
- Game window size is now saved.
- Limit ground creatures to spawn in areas with enough room to walk.
Changed
- Replaced all progression-sensitive assets in spawned areas with broken versions.
- Rearranged the map.
Fixed
- Clicking on controls incorrectly triggers attacks.
- Crafting menu, map, dial menu and interactions could be opened and closed while interacting with NPCs.
- Lots of Swooper behavioral bugs.
- Tiles could be placed on indestructible tiles.

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Added
- The map now has fog of war, meaning I can now hide things from you.
- More new monsters, including monsters that exist only in certain areas.
Improved
- Changes to the overall game flow (the first of many.)
- Loot bags now display their contents instead of a bag.
- New backwards compatibility features so your savegame can persist for a long time.
- Better determinism.
- Reduce monster pack spawning while not moving.
Fixed
- Issue that could cause monster spawning to be paralyzed for a time.

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