Planefarer v0.1.16 - Beautiful Memories

Added

  • Highlight around never-before-seen crafting recipes.
  • Map button on the UI.
  • Popup banner when a new craftable item is discovered.
  • A bunch of trash drops. These aren’t useful … yet.

Improved

  • Graphics during rainstorms.
  • Better error messages when attempting to load an impossible-to-load game.
  • Attack buffering increased and no longer cancels on button-up.
  • Better notifications when loading old (or from-the-future) savegames.
  • Error messages on loading unloadable saves.

Changed

  • Placeable flip now resets on picking a new item.
  • Crafting recipes now show up only once you’ve discovered the ingredients.

Fixed

  • Birds stick to walls.
  • Uncommon collision desync.
  • Performance analytics issues after loading a game.
  • Multiplayer vulnerability.
  • Various ways item-based information tags could fail to be updated.
  • Replay sync issues related to Arbor trees.
  • Old savegame compatibility bug.
  • Collision error with very specific slope layouts.

Modding

  • Replays now support seeks and step forward/back.
  • Add range debug parameters.
  • Add a flip-selection button to the editor.
  • Replay generation now gives better feedback.
  • Change chunk serialization to avoid out-of-bounds tiles.
  • Add text descriptions to all debug commands and flags.
  • Convert all ranges to explicit [inclusive,exclusive) format.
  • Chunks now complain if there’s bedrock embedded in them.
  • Remove a number of no-longer-relevant debug commands and flags.

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    Planefarer v0.1.15 - Rough Edges

    Added

    • Crafting picker now supports search.
    • Map now updates properly in realtime.
    • More item tags for more useful tooltips.
    • Categories in the crafting picker.

    Improved

    • Sorting for craftables and housing.
    • Error reporting feedback made a little better.
    • Selection background not quite as oppressive.
    • Rain is now better-layered and follows ground contours properly.
    • Deposit-item dialog icon size increased.
    • Quickbar items with zero available will be grayed out.
    • Particle effects on the broken Terminus.
    • Errors saving will no longer be silently eaten.
    • Moved icon count number into the corner.
    • Added close box to Crafting and Housing windows.
    • Dig particle effects in tight quarters.
    • Collision-related performance issues.
    • Disabled debug code that was causing performance issues on some computers; we’ll make this an option later.
    • Performance with large houses and a lot of creatures.

    Changed

    • Inventory items now dim out when you’re holding them, hopefully reducing inventory management confusion.
    • Construct/deconstruct range is now octagonal instead of circular in order to make flat floors and ceilings a little less annoying to build.
    • Crafting window now grays out items that you can’t make.
    • Invert scrollwheel behavior.

    Fixed

    • Game crash if you try to save over a readonly file.
    • Breadcrumb text regarding crystals.
    • Various jitter movement issues.
    • Grayscale insufficiently gray.
    • Render error with some particle systems.
    • Obscure case where specific tile layouts at specific places could result in invalid geometry.
    • Some particle systems leak memory.
    • Uncommon spawn errors caused by a minor miscalculation.

    Modding

    • Added: Additive particles.
    • Added: Check for too-large placeables. These are supportable, just not supported right now. Let me know if you want a really big placeable for whatever reason.
    • Improved: More control over which layers contribute to collision.
    • Improved: replay cropping functionality.
    • Fixed: Debug console no longer broken.
    • Hyperspeed debug flag changed to gameSpeed, now supports slomo.
    • Moving a window titlebar or edge is now much less prone to accidentally building things.

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      Planefarer v0.1.14 - Eternal Polish

      Added

      • Tooltip indicators for what type of item something is.
      • More useful error boxes on savefile errors.
      • Preview for placeable items.
      • Tooltips in the housing picker.
      • Quit-without-saving confirmation dialog.

      Improved

      • Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
      • Error messages when placing stuff that doesn’t have support.
      • Item names in tooltips.
      • Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
      • Ceiling nudging to assist the player in making tight jumps.
      • Bookshelves can now be walked on and used as a shelf.

      Changed

      • Increase the particle effect a little bit on block destruction.
      • Significant tweaks to how mining works.
      • Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
      • Chests can now be placed on platforms.
      • Inventory pane cleanup and reorganization.
      • Autoselect sword on resurrection.
      • Things made without solid matter no longer survive a transition.

      Fixed

      • Enemies could generate errors if their target died at exactly the wrong instant.
      • Sync error related to monster spawning.
      • You can open the escape menu while on the main menu.
      • Tooltip can move offscreen.
      • Harmless error on game load.
      • Error on mouseover’ing the sword.

      Modding

      • Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
      • Add support for Dec, enum, and string debug fields.
      • Make it possible to add new placement restrictions in mod code.
      • Immediately restart game when changing the map/saveFile startup options.
      • Fix click bleed-through with debug windows.

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        Planefarer v0.1.13 - The Long Road To v0.2

        Added

        • Particle effect on digging.
        • Uneven Surface error when trying to put an object on a slope.
        • Look up/down by holding a direction.
        • Hold Shift to avoid AoE on deconstruction.
        • Deeper background behind many items to avoid being able to see houses in deep dungeon.

        Changed

        • Disable second-gen tutorial, it’s just confusing.
        • Landed eagles can now be attacked.
        • Exit main menu immediately when loading a game.
        • Reduce autosave frequency.
        • Added a Near Death state where you are at 0 health. Death now requires getting hit when at zero health.
        • AoE destruction will stop jumping back to removing backgrounds.
        • Can’t pick up containers until they’re empty.

        Fixed

        • Ugly black borders at the edge of the world.
        • Game autosaves on the menu scene.
        • UI sometimes scales incorrectly on startup.
        • A whole bunch of annoying issues with improper window sizing.

        Improved

        • Robots now look angrier when attacking instead of when not attacking.
        • Sage dialog made a little clearer.
        • Tutorial made a little clearer.
        • Delay Terminus spawn and spawnsplosion until after the player has entered Biofactory.
        • Performance on plot-maintenance functions.
        • Unfixed console is now noticeable.
        • More noticeable NPCs when they want to talk.
        • Return-to-main-menu conversation items no longer show alerts.

        Modding

        • Selection support inside the editor.
        • Support drag-selection-to-move in editor mode.

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          Planefarer v0.1.12 - Foundations

          Added

          • New things deep in the ground. Been down there recently?
          • Inventory/container sort buttons.
          • Parallax for better environment art.
          • Highlight slots with new items.
          • “Report” button to allow you to send error reports in. Let me know what’s broken!

          Improved

          • Adjusted some breadcrumb categorization.
          • You can now pick up loot by right-clicking on it.
          • Debug console no longer appears outside dev mode.
          • Sword-slash direction is now based on screen position, not character position.

          Changed

          • Zone size adjustment and content rearrangement.
          • Hide-UI moved from tilde to F11 to reduce accidentally presses.
          • Move chest contents to the right of the player inventory.

          Fixed

          • Grounded creatures sometimes incorrectly try to spawn at the zero coordinate.
          • Critters spawning inside Vorota.
          • Map generation fails occasionally.
          • Movement hitches that would sometimes happen while digging.
          • Errors when creating a new game.
          • Avatar incapable of spawning on broken ground.
          • Seed instability with some map components.
          • Windowed mode would sometimes still be fullscreen.
          • Various desyncs and inconsistencies.
          • Error spam on the intro scene.
          • Placing a door on a player results in the player being bumped.
          • Terminus could end up spawning on the wrong map.
          • Terraform AoE allows removing stuff outside range of placing stuff.
          • Window should no longer end up offscreen.
          • If you’re on the edge of the world, monster spawning causes errors.
          • AI bug causing problems in protacted fights with certain monsters.
          • Map generation error resulting in teleport glitches on startup.
          • Uncommon threading issue that could break game saving.
          • Badly phrased breadcrumbs.
          • Teleport issues when recovering from rare movement issues.
          • Missing background tiles in a few chunks.
          • Rare cases where loading a game could generate errors.
          • Refiner kicks you out of interact after repairing it.

          Modding

          • Added: Hyperspeed support to replay playback.
          • Added: Add option to hide foreground tiles in the editor.
          • Fix: CombatStance cursor setting no longer works properly.
          • Fix: Warnings on eyedroppering some tiles.

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            Planefarer v0.1.11 - Always Deeper

            Added

            • Another tier of Sage breadcrumbs. What could be out there?
            • Map is now re-enabled, with fog of war.
            • New tile type for pipelike things, and new pipe tiles.

            Improved

            • Monster spawns should better fit the biome.

            Fixed

            • Creatures don’t spawn in abandoned buildings.
            • Digging in tight spaces would sometimes cause the player to teleport long distances.
            • The tower would sometimes spawn with holes in it.

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