Planefarer v0.1.19 - The Difficulties Of Cohabitation

Added

  • Toolbar for standard-use tools.
  • New Dig tool that digs precisely by default.

Improved

  • Clicking on the window to focus no longer does things ingame.
  • Platforms leading up to cliffsides now collide like you would want.
  • Less clutter on the hotbar from items that can’t be sensibly used.
  • LMB and RMB are now two independently-assignable tool slots.
  • Cursor now distinguishes “temporary tools that are being held” from default quickbar tools.
  • Better user interface for memory category updates.
  • Window UI.

Changed

  • Assigning housing to an occupied room now moves the current resident out.
  • Memories are now marked Unread more consistently.
  • Housing assignment is now a strip, not a window, and shows existing assignments. Let me know if this works better with multiple allies!
  • Your allies are now identified by heads, not by full bodies.
  • Escape menu polishing.
  • Flash occupied rooms in the housing assignment preview.

Fixed

  • Multiplayer issue with multiple allies.
  • Rare collision generation issue.
  • Minor memory leak on main menu screen.
  • Debug spam caused by some enemies.
  • Uncommon pathing issue with overhangs and monsters.
  • Typo in Braider summoning.
  • Map toggle button becomes unclickable when the map is open.
  • Tiles could be placed on top of a character standing at certain positions.
  • Notification banners no longer eat clicks.
  • Extremely uncommon crash on startup.
  • Layout errors in tooltips.
  • Uncommon single-frame jump issues with coincident platform/ground surfaces.
  • Render errors at the east edge of the map with weather.

Modding

  • Added a little intro note for how to get started on the editor.
  • Hide-UI now also hides onscreen text.
  • Make the level editor a bit more intuitive to move entities.
  • Properly support collisions that don’t follow an exact 1/2-tile grid with 45-degree angles.
  • disableMonsterSpawn no longer breaks despawn.
  • Fix recorded debug command failures during headless replay.
  • BreadcrumbSet now clears Breadcrumb read states for easier debugging.
  • disableMonsterSpawn no longer breaks map exploration.
  • Disable NEW CRAFTABLE ITEMS banner in creative mode because it’s annoying.
  • Fix error in chained animation state fallback.
  • Health could go below zero when using some debug tools.
  • Improve editor map resize tool.
  • Some debug windows can now be pinned so they aren’t cleared by escape (most notably, the profiler.)
  • Replays rewound to the first frame no longer become stuck permanently.

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    Planefarer v0.1.18 - Colony

    Added

    • New accomplice to meet!
    • New furniture to decorate with!

    Improved

    • Dragging an item from a chest onto your hotbar will now also pick up the item.
    • Deconstructed blocks now despawn from the center of the block.
    • Error messages on save permission errors.
    • Performance when changing cursor images.

    Changed

    • Shift-numbers and ctrl-numbers no longer switch hotkeys.
    • Housing can now be set without an avatar.
    • Housing UI now adds buttons as you meet people.
    • Adjustments to Braider Anchor to improve clickbox and loot icon size.
    • Adjust the size of dropped tile loot so it doesn’t look tiny.
    • Multi-item loot icon changed.

    Fixed

    • Creatures should now spawn more reliably.
    • Player ordering issues in multiplayer.
    • Platforms can be incorrectly attached to the outside of the world.
    • Monsters can spawn attached to the world ceiling or walls.
    • Backwards-compatibility issues when loading an old game.
    • Character hitch in a rare terrain-destruction case.
    • Memory leaks caused by toggling inventory visibility.
    • Debug spam caused by some enemies.
    • Render errors if no map is visible.
    • Rendering issue that could result in flickering foliage.
    • Minor resource leak.
    • Standing on the top edge of a dirt tile and replacing it with a granite tile could result in a collision jitter.
    • Potential memory leak in rendering code.

    Modding

    • Full revamp of the authored-chunk editor.
    • Add support for hidden tags used for internal gameplay purposes.
    • Renamed outside-world Bedrock to Bourn.
    • Fix: debugGhost.
    • Fix: Errors generated when trying to deconstruct out of the editor bounds.
    • Fix: Creative mode doesn’t display all recipes.

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      Planefarer v0.1.17 - Hits and Hurts

      Improved

      • Digging visual effect.
      • Map no longer gives implicit hints regarding map size.

      Changed

      • Player hurtbox now matches player collision box.
      • Character hitbox reduced somewhat horizontally.

      Fixed

      • Subtle graphics issues caused by rain.
      • Difficulty building things near the top of the world with dev tools on.
      • Shimmering on some trees.
      • Text gets blurry when the window is resized.
      • Tooltips don’t update properly if the item under the cursor changes.
      • Monsters can spawn attached to the world ceiling or walls.
      • Replay/multiplayer consistency problem with build cursors.
      • Backwards-compatibility issues when loading an old game.
      • Physics sync issue.
      • Stability problems with headless servers.
      • Minor graphics issues around the edges of foliage sprites.

      Modding

      • Validate that all craftable items have crafting categories.
      • Enable the dev menu on the main menu.
      • Make the Replay generation window movable and provide a progress bar.
      • Make it possible to debug-command write replays without the ultraslow verification step.
      • Teleporters now optionally require an item to use.

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        Planefarer v0.1.16 - Beautiful Memories

        Added

        • Highlight around never-before-seen crafting recipes.
        • Map button on the UI.
        • Popup banner when a new craftable item is discovered.
        • A bunch of trash drops. These aren’t useful … yet.

        Improved

        • Graphics during rainstorms.
        • Better error messages when attempting to load an impossible-to-load game.
        • Attack buffering increased and no longer cancels on button-up.
        • Better notifications when loading old (or from-the-future) savegames.
        • Error messages on loading unloadable saves.

        Changed

        • Placeable flip now resets on picking a new item.
        • Crafting recipes now show up only once you’ve discovered the ingredients.

        Fixed

        • Birds stick to walls.
        • Uncommon collision desync.
        • Performance analytics issues after loading a game.
        • Multiplayer vulnerability.
        • Various ways item-based information tags could fail to be updated.
        • Replay sync issues related to Arbor trees.
        • Old savegame compatibility bug.
        • Collision error with very specific slope layouts.

        Modding

        • Replays now support seeks and step forward/back.
        • Add range debug parameters.
        • Add a flip-selection button to the editor.
        • Replay generation now gives better feedback.
        • Change chunk serialization to avoid out-of-bounds tiles.
        • Add text descriptions to all debug commands and flags.
        • Convert all ranges to explicit [inclusive,exclusive) format.
        • Chunks now complain if there’s bedrock embedded in them.
        • Remove a number of no-longer-relevant debug commands and flags.

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          Planefarer v0.1.15 - Rough Edges

          Added

          • Crafting picker now supports search.
          • Map now updates properly in realtime.
          • More item tags for more useful tooltips.
          • Categories in the crafting picker.

          Improved

          • Sorting for craftables and housing.
          • Error reporting feedback made a little better.
          • Selection background not quite as oppressive.
          • Rain is now better-layered and follows ground contours properly.
          • Deposit-item dialog icon size increased.
          • Quickbar items with zero available will be grayed out.
          • Particle effects on the broken Terminus.
          • Errors saving will no longer be silently eaten.
          • Moved icon count number into the corner.
          • Added close box to Crafting and Housing windows.
          • Dig particle effects in tight quarters.
          • Collision-related performance issues.
          • Disabled debug code that was causing performance issues on some computers; we’ll make this an option later.
          • Performance with large houses and a lot of creatures.

          Changed

          • Inventory items now dim out when you’re holding them, hopefully reducing inventory management confusion.
          • Construct/deconstruct range is now octagonal instead of circular in order to make flat floors and ceilings a little less annoying to build.
          • Crafting window now grays out items that you can’t make.
          • Invert scrollwheel behavior.

          Fixed

          • Game crash if you try to save over a readonly file.
          • Breadcrumb text regarding crystals.
          • Various jitter movement issues.
          • Grayscale insufficiently gray.
          • Render error with some particle systems.
          • Obscure case where specific tile layouts at specific places could result in invalid geometry.
          • Some particle systems leak memory.
          • Uncommon spawn errors caused by a minor miscalculation.

          Modding

          • Added: Additive particles.
          • Added: Check for too-large placeables. These are supportable, just not supported right now. Let me know if you want a really big placeable for whatever reason.
          • Improved: More control over which layers contribute to collision.
          • Improved: replay cropping functionality.
          • Fixed: Debug console no longer broken.
          • Hyperspeed debug flag changed to gameSpeed, now supports slomo.
          • Moving a window titlebar or edge is now much less prone to accidentally building things.

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            Planefarer v0.1.14 - Eternal Polish

            Added

            • Tooltip indicators for what type of item something is.
            • More useful error boxes on savefile errors.
            • Preview for placeable items.
            • Tooltips in the housing picker.
            • Quit-without-saving confirmation dialog.

            Improved

            • Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
            • Error messages when placing stuff that doesn’t have support.
            • Item names in tooltips.
            • Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
            • Ceiling nudging to assist the player in making tight jumps.
            • Bookshelves can now be walked on and used as a shelf.

            Changed

            • Increase the particle effect a little bit on block destruction.
            • Significant tweaks to how mining works.
            • Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
            • Chests can now be placed on platforms.
            • Inventory pane cleanup and reorganization.
            • Autoselect sword on resurrection.
            • Things made without solid matter no longer survive a transition.

            Fixed

            • Enemies could generate errors if their target died at exactly the wrong instant.
            • Sync error related to monster spawning.
            • You can open the escape menu while on the main menu.
            • Tooltip can move offscreen.
            • Harmless error on game load.
            • Error on mouseover’ing the sword.

            Modding

            • Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
            • Add support for Dec, enum, and string debug fields.
            • Make it possible to add new placement restrictions in mod code.
            • Immediately restart game when changing the map/saveFile startup options.
            • Fix click bleed-through with debug windows.

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