Added
- Highlight around never-before-seen crafting recipes.
- Map button on the UI.
- Popup banner when a new craftable item is discovered.
- A bunch of trash drops. These aren’t useful … yet.
Improved
- Graphics during rainstorms.
- Better error messages when attempting to load an impossible-to-load game.
- Attack buffering increased and no longer cancels on button-up.
- Better notifications when loading old (or from-the-future) savegames.
- Error messages on loading unloadable saves.
Changed
- Placeable flip now resets on picking a new item.
- Crafting recipes now show up only once you’ve discovered the ingredients.
Fixed
- Birds stick to walls.
- Uncommon collision desync.
- Performance analytics issues after loading a game.
- Multiplayer vulnerability.
- Various ways item-based information tags could fail to be updated.
- Replay sync issues related to Arbor trees.
- Old savegame compatibility bug.
- Collision error with very specific slope layouts.
Modding
- Replays now support seeks and step forward/back.
- Add range debug parameters.
- Add a flip-selection button to the editor.
- Replay generation now gives better feedback.
- Change chunk serialization to avoid out-of-bounds tiles.
- Add text descriptions to all debug commands and flags.
- Convert all ranges to explicit [inclusive,exclusive) format.
- Chunks now complain if there’s bedrock embedded in them.
- Remove a number of no-longer-relevant debug commands and flags.

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Added
- Crafting picker now supports search.
- Map now updates properly in realtime.
- More item tags for more useful tooltips.
- Categories in the crafting picker.
Improved
- Sorting for craftables and housing.
- Error reporting feedback made a little better.
- Selection background not quite as oppressive.
- Rain is now better-layered and follows ground contours properly.
- Deposit-item dialog icon size increased.
- Quickbar items with zero available will be grayed out.
- Particle effects on the broken Terminus.
- Errors saving will no longer be silently eaten.
- Moved icon count number into the corner.
- Added close box to Crafting and Housing windows.
- Dig particle effects in tight quarters.
- Collision-related performance issues.
- Disabled debug code that was causing performance issues on some computers; we’ll make this an option later.
- Performance with large houses and a lot of creatures.
Changed
- Inventory items now dim out when you’re holding them, hopefully reducing inventory management confusion.
- Construct/deconstruct range is now octagonal instead of circular in order to make flat floors and ceilings a little less annoying to build.
- Crafting window now grays out items that you can’t make.
- Invert scrollwheel behavior.
Fixed
- Game crash if you try to save over a readonly file.
- Breadcrumb text regarding crystals.
- Various jitter movement issues.
- Grayscale insufficiently gray.
- Render error with some particle systems.
- Obscure case where specific tile layouts at specific places could result in invalid geometry.
- Some particle systems leak memory.
- Uncommon spawn errors caused by a minor miscalculation.
Modding
- Added: Additive particles.
- Added: Check for too-large placeables. These are supportable, just not supported right now. Let me know if you want a really big placeable for whatever reason.
- Improved: More control over which layers contribute to collision.
- Improved: replay cropping functionality.
- Fixed: Debug console no longer broken.
- Hyperspeed debug flag changed to gameSpeed, now supports slomo.
- Moving a window titlebar or edge is now much less prone to accidentally building things.

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Added
- Tooltip indicators for what type of item something is.
- More useful error boxes on savefile errors.
- Preview for placeable items.
- Tooltips in the housing picker.
- Quit-without-saving confirmation dialog.
Improved
- Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
- Error messages when placing stuff that doesn’t have support.
- Item names in tooltips.
- Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
- Ceiling nudging to assist the player in making tight jumps.
- Bookshelves can now be walked on and used as a shelf.
Changed
- Increase the particle effect a little bit on block destruction.
- Significant tweaks to how mining works.
- Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
- Chests can now be placed on platforms.
- Inventory pane cleanup and reorganization.
- Autoselect sword on resurrection.
- Things made without solid matter no longer survive a transition.
Fixed
- Enemies could generate errors if their target died at exactly the wrong instant.
- Sync error related to monster spawning.
- You can open the escape menu while on the main menu.
- Tooltip can move offscreen.
- Harmless error on game load.
- Error on mouseover’ing the sword.
Modding
- Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
- Add support for Dec, enum, and string debug fields.
- Make it possible to add new placement restrictions in mod code.
- Immediately restart game when changing the map/saveFile startup options.
- Fix click bleed-through with debug windows.

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Added
- Particle effect on digging.
- Uneven Surface error when trying to put an object on a slope.
- Look up/down by holding a direction.
- Hold Shift to avoid AoE on deconstruction.
- Deeper background behind many items to avoid being able to see houses in deep dungeon.
Changed
- Disable second-gen tutorial, it’s just confusing.
- Landed eagles can now be attacked.
- Exit main menu immediately when loading a game.
- Reduce autosave frequency.
- Added a Near Death state where you are at 0 health. Death now requires getting hit when at zero health.
- AoE destruction will stop jumping back to removing backgrounds.
- Can’t pick up containers until they’re empty.
Fixed
- Ugly black borders at the edge of the world.
- Game autosaves on the menu scene.
- UI sometimes scales incorrectly on startup.
- A whole bunch of annoying issues with improper window sizing.
Improved
- Robots now look angrier when attacking instead of when not attacking.
- Sage dialog made a little clearer.
- Tutorial made a little clearer.
- Delay Terminus spawn and spawnsplosion until after the player has entered Biofactory.
- Performance on plot-maintenance functions.
- Unfixed console is now noticeable.
- More noticeable NPCs when they want to talk.
- Return-to-main-menu conversation items no longer show alerts.
Modding
- Selection support inside the editor.
- Support drag-selection-to-move in editor mode.

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Added
- New things deep in the ground. Been down there recently?
- Inventory/container sort buttons.
- Parallax for better environment art.
- Highlight slots with new items.
- “Report” button to allow you to send error reports in. Let me know what’s broken!
Improved
- Adjusted some breadcrumb categorization.
- You can now pick up loot by right-clicking on it.
- Debug console no longer appears outside dev mode.
- Sword-slash direction is now based on screen position, not character position.
Changed
- Zone size adjustment and content rearrangement.
- Hide-UI moved from tilde to F11 to reduce accidentally presses.
- Move chest contents to the right of the player inventory.
Fixed
- Grounded creatures sometimes incorrectly try to spawn at the zero coordinate.
- Critters spawning inside Vorota.
- Map generation fails occasionally.
- Movement hitches that would sometimes happen while digging.
- Errors when creating a new game.
- Avatar incapable of spawning on broken ground.
- Seed instability with some map components.
- Windowed mode would sometimes still be fullscreen.
- Various desyncs and inconsistencies.
- Error spam on the intro scene.
- Placing a door on a player results in the player being bumped.
- Terminus could end up spawning on the wrong map.
- Terraform AoE allows removing stuff outside range of placing stuff.
- Window should no longer end up offscreen.
- If you’re on the edge of the world, monster spawning causes errors.
- AI bug causing problems in protacted fights with certain monsters.
- Map generation error resulting in teleport glitches on startup.
- Uncommon threading issue that could break game saving.
- Badly phrased breadcrumbs.
- Teleport issues when recovering from rare movement issues.
- Missing background tiles in a few chunks.
- Rare cases where loading a game could generate errors.
- Refiner kicks you out of interact after repairing it.
Modding
- Added: Hyperspeed support to replay playback.
- Added: Add option to hide foreground tiles in the editor.
- Fix: CombatStance cursor setting no longer works properly.
- Fix: Warnings on eyedroppering some tiles.

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Added
- Another tier of Sage breadcrumbs. What could be out there?
- Map is now re-enabled, with fog of war.
- New tile type for pipelike things, and new pipe tiles.
Improved
- Monster spawns should better fit the biome.
Fixed
- Creatures don’t spawn in abandoned buildings.
- Digging in tight spaces would sometimes cause the player to teleport long distances.
- The tower would sometimes spawn with holes in it.

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