Added
- Beacon dispenser at the end of the tutorial.
- Dialogue nameplates.
- Marker showing the player’s position on the map.
- Fall damage.
Improved
- Enemies can’t hurt you during a conversation.
- The cursor shows a drop arrow when letting go of a drag, or clicking the Drop button, would drop what you’re holding.
- Craftable items now try to convince you to put them on the quickbar (at least until you’ve done it once.)
- Gamma-correct color blending and texture filtering.
- ~50% performance gain on some multiplayer-related tooling.
- Item tooltips sit closer to the cursor.
- Old savegames more aggressively cull obsolete/broken data.
- Faster multiplayer, rollback, and error report snapshots.
- Made it easier to drag multiple recipes out of the crafting picker.
- Your home base can now be moved, at least until you commit to it.
Changed
- Conversations can’t be started while enemies threaten you.
- Dig tool descriptions clarified.
- Visual improvements to some dialogue screens.
- Removed some ways players could half-wedge themselves.
- Falling speed has a maximum.
- The combat cursor is a sword.
- Converted some important items into equipment.
- Significant visual redesign on the old Terminus.
- Increased platform width at the house.
Fixed
- Dispensers dropping items on the floor when the inventory is full.
- Visual error opening containers that can’t be picked up.
- Grayed-out icons drawn too dark.
- Dragging a building or tile out of your inventory showed an irrelevant placement preview.
- Alt-tabbing away mid-drag would not cancel the drag.
- Button tooltips are no longer hidden under the held tool’s cursor icon.
- Dark fringes around sprites when zoomed out.
- Toolbar tool overwriting an occupied hotbar slot when clicked onto it.
- Items dragged onto an occupied hotbar slot not replacing it.
- Quickbar tool wrongly taking over a left-click drag when the held item is put down with right-click or Esc.
- Tools on both mouse buttons wrongly acting simultaneously.
Modding
- Middle-click now closes editor tabs.
- PropItem.soulbound keeps an item in the player’s inventory.
- PropPlaceable.permanentAfter names a breadcrumb past which a placed thing can’t be dug back up.
- Value teleports in the graph editor: an entrance wired from a value, and exits, made with its Make exit button, that carry that value wherever a value wire could go.
- Copying and pasting a graph editor teleport entrance makes another entrance to the same exit.
- PropPlaceable.forbiddenMaps lists the maps a placeable can’t be placed on.
- TakeDamage debug command now goes through normal pathways.
- Teleports in the graph editor: a flow exit wired to a node, and entrances, made with its Make entrance button, that stand in for that node wherever a flow wire could go.
- Graph editor nodes can be renamed from the inspector’s id field.
- Blank text on a graph editor node shows a placeholder to double-click.
- Selecting any part of a graph editor teleport draws dashed lines from its wired end to each of its other ends.
- Fix: Data load failure for a ThingDec with no properties element.
- Fix: Container contents set in maps or the editor ignoring stack size.
- Fix: Flipping a container in the editor emptying it.
- Fix: Various problems with replay desync.

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Added
- Bulk item movement buttons for containers.
- Hotkey for dropping things (defaulting to Q for now.)
- Inventory slots can be locked.
Improved
- A whole bunch of stuff in inventory management; it should behave more intuitively now.
- Right-click now cancels any tool on the cursor, not just a held item.
- Mouseover an inventory item and hit a quickbar button to insert that item in that quickbar slot.
- Braider furniture resized to be more appropriate.
- Framerate increases by 50-100% with large numbers of creatures and placeables.
- Loading a save while in-game now asks for confirmation, like quitting does.
- Better click-attack direction behavior when not moving.
- Gray the cursor’s item icon while you have none of it, matching its quickbar slot.
- Standard stack manipulation hotkeys.
- Precise collision check for block changes instead of guesswork.
Fixed
- Multiplayer exploits involving the dialogue system.
- Esc behavior inconsistent on main menu and loading screens.
- Perpetual error spam generated by some old savegames.
- Other bad old savegame compatibility.
- Attacks incorrectly allowed during conversations.
- Unintended mana from walls.
- Multiplayer sync issues resulting in the wrong map background.
- Gameplay hotkeys leaking into the main menu and loading screens.
- Dialogue desync in multiplayer.
Modding
- Add “Clear” button to the log.
- Improve performance for file pickers.
- Make editor better at not accidentally losing work on close.
- FSResave now does proper savegame cleanup.
- More diagnostic info in replays.
- Rename Teleport debug tool into “Dev Teleport”.
- Fixed: FSResave broken on Windows.
- Fixed: Errors spamming every frame after a debug command throws.
- Fixed: FSSave opening the wrong kind of dialog (whoops).
- Fixed: Some UI windows inappropriately staying open on game load.

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Added
- Toolbar for standard-use tools.
- New Dig tool that digs precisely by default.
Improved
- Clicking on the window to focus no longer does things ingame.
- Platforms leading up to cliffsides now collide like you would want.
- Less clutter on the hotbar from items that can’t be sensibly used.
- LMB and RMB are now two independently-assignable tool slots.
- Cursor now distinguishes “temporary tools that are being held” from default quickbar tools.
- Better user interface for memory category updates.
- Window UI.
Changed
- Assigning housing to an occupied room now moves the current resident out.
- Memories are now marked Unread more consistently.
- Housing assignment is now a strip, not a window, and shows existing assignments. Let me know if this works better with multiple allies!
- Your allies are now identified by heads, not by full bodies.
- Escape menu polishing.
- Flash occupied rooms in the housing assignment preview.
Fixed
- Multiplayer issue with multiple allies.
- Rare collision generation issue.
- Minor memory leak on main menu screen.
- Debug spam caused by some enemies.
- Uncommon pathing issue with overhangs and monsters.
- Typo in Braider summoning.
- Map toggle button becomes unclickable when the map is open.
- Tiles could be placed on top of a character standing at certain positions.
- Notification banners no longer eat clicks.
- Extremely uncommon crash on startup.
- Layout errors in tooltips.
- Uncommon single-frame jump issues with coincident platform/ground surfaces.
- Render errors at the east edge of the map with weather.
Modding
- Added a little intro note for how to get started on the editor.
- Hide-UI now also hides onscreen text.
- Make the level editor a bit more intuitive to move entities.
- Properly support collisions that don’t follow an exact 1/2-tile grid with 45-degree angles.
- disableMonsterSpawn no longer breaks despawn.
- Fix recorded debug command failures during headless replay.
- BreadcrumbSet now clears Breadcrumb read states for easier debugging.
- disableMonsterSpawn no longer breaks map exploration.
- Disable NEW CRAFTABLE ITEMS banner in creative mode because it’s annoying.
- Fix error in chained animation state fallback.
- Health could go below zero when using some debug tools.
- Improve editor map resize tool.
- Some debug windows can now be pinned so they aren’t cleared by escape (most notably, the profiler.)
- Replays rewound to the first frame no longer become stuck permanently.

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Added
- New accomplice to meet!
- New furniture to decorate with!
Improved
- Dragging an item from a chest onto your hotbar will now also pick up the item.
- Deconstructed blocks now despawn from the center of the block.
- Error messages on save permission errors.
- Performance when changing cursor images.
Changed
- Shift-numbers and ctrl-numbers no longer switch hotkeys.
- Housing can now be set without an avatar.
- Housing UI now adds buttons as you meet people.
- Adjustments to Braider Anchor to improve clickbox and loot icon size.
- Adjust the size of dropped tile loot so it doesn’t look tiny.
- Multi-item loot icon changed.
Fixed
- Creatures should now spawn more reliably.
- Player ordering issues in multiplayer.
- Platforms can be incorrectly attached to the outside of the world.
- Monsters can spawn attached to the world ceiling or walls.
- Backwards-compatibility issues when loading an old game.
- Character hitch in a rare terrain-destruction case.
- Memory leaks caused by toggling inventory visibility.
- Debug spam caused by some enemies.
- Render errors if no map is visible.
- Rendering issue that could result in flickering foliage.
- Minor resource leak.
- Standing on the top edge of a dirt tile and replacing it with a granite tile could result in a collision jitter.
- Potential memory leak in rendering code.
Modding
- Full revamp of the authored-chunk editor.
- Add support for hidden tags used for internal gameplay purposes.
- Renamed outside-world Bedrock to Bourn.
- Fix: debugGhost.
- Fix: Errors generated when trying to deconstruct out of the editor bounds.
- Fix: Creative mode doesn’t display all recipes.

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Improved
- Digging visual effect.
- Map no longer gives implicit hints regarding map size.
Changed
- Player hurtbox now matches player collision box.
- Character hitbox reduced somewhat horizontally.
Fixed
- Subtle graphics issues caused by rain.
- Difficulty building things near the top of the world with dev tools on.
- Shimmering on some trees.
- Text gets blurry when the window is resized.
- Tooltips don’t update properly if the item under the cursor changes.
- Monsters can spawn attached to the world ceiling or walls.
- Replay/multiplayer consistency problem with build cursors.
- Backwards-compatibility issues when loading an old game.
- Physics sync issue.
- Stability problems with headless servers.
- Minor graphics issues around the edges of foliage sprites.
Modding
- Validate that all craftable items have crafting categories.
- Enable the dev menu on the main menu.
- Make the Replay generation window movable and provide a progress bar.
- Make it possible to debug-command write replays without the ultraslow verification step.
- Teleporters now optionally require an item to use.

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Added
- Highlight around never-before-seen crafting recipes.
- Map button on the UI.
- Popup banner when a new craftable item is discovered.
- A bunch of trash drops. These aren’t useful … yet.
Improved
- Graphics during rainstorms.
- Better error messages when attempting to load an impossible-to-load game.
- Attack buffering increased and no longer cancels on button-up.
- Better notifications when loading old (or from-the-future) savegames.
- Error messages on loading unloadable saves.
Changed
- Placeable flip now resets on picking a new item.
- Crafting recipes now show up only once you’ve discovered the ingredients.
Fixed
- Birds stick to walls.
- Uncommon collision desync.
- Performance analytics issues after loading a game.
- Multiplayer vulnerability.
- Various ways item-based information tags could fail to be updated.
- Replay sync issues related to Arbor trees.
- Old savegame compatibility bug.
- Collision error with very specific slope layouts.
Modding
- Replays now support seeks and step forward/back.
- Add range debug parameters.
- Add a flip-selection button to the editor.
- Replay generation now gives better feedback.
- Change chunk serialization to avoid out-of-bounds tiles.
- Add text descriptions to all debug commands and flags.
- Convert all ranges to explicit [inclusive,exclusive) format.
- Chunks now complain if there’s bedrock embedded in them.
- Remove a number of no-longer-relevant debug commands and flags.

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