Planefarer v0.1.21 - Mind the Drop

Added

  • Beacon dispenser at the end of the tutorial.
  • Dialogue nameplates.
  • Marker showing the player’s position on the map.
  • Fall damage.

Improved

  • Enemies can’t hurt you during a conversation.
  • The cursor shows a drop arrow when letting go of a drag, or clicking the Drop button, would drop what you’re holding.
  • Craftable items now try to convince you to put them on the quickbar (at least until you’ve done it once.)
  • Gamma-correct color blending and texture filtering.
  • ~50% performance gain on some multiplayer-related tooling.
  • Item tooltips sit closer to the cursor.
  • Old savegames more aggressively cull obsolete/broken data.
  • Faster multiplayer, rollback, and error report snapshots.
  • Made it easier to drag multiple recipes out of the crafting picker.
  • Your home base can now be moved, at least until you commit to it.

Changed

  • Conversations can’t be started while enemies threaten you.
  • Dig tool descriptions clarified.
  • Visual improvements to some dialogue screens.
  • Removed some ways players could half-wedge themselves.
  • Falling speed has a maximum.
  • The combat cursor is a sword.
  • Converted some important items into equipment.
  • Significant visual redesign on the old Terminus.
  • Increased platform width at the house.

Fixed

  • Dispensers dropping items on the floor when the inventory is full.
  • Visual error opening containers that can’t be picked up.
  • Grayed-out icons drawn too dark.
  • Dragging a building or tile out of your inventory showed an irrelevant placement preview.
  • Alt-tabbing away mid-drag would not cancel the drag.
  • Button tooltips are no longer hidden under the held tool’s cursor icon.
  • Dark fringes around sprites when zoomed out.
  • Toolbar tool overwriting an occupied hotbar slot when clicked onto it.
  • Items dragged onto an occupied hotbar slot not replacing it.
  • Quickbar tool wrongly taking over a left-click drag when the held item is put down with right-click or Esc.
  • Tools on both mouse buttons wrongly acting simultaneously.

Modding

  • Middle-click now closes editor tabs.
  • PropItem.soulbound keeps an item in the player’s inventory.
  • PropPlaceable.permanentAfter names a breadcrumb past which a placed thing can’t be dug back up.
  • Value teleports in the graph editor: an entrance wired from a value, and exits, made with its Make exit button, that carry that value wherever a value wire could go.
  • Copying and pasting a graph editor teleport entrance makes another entrance to the same exit.
  • PropPlaceable.forbiddenMaps lists the maps a placeable can’t be placed on.
  • TakeDamage debug command now goes through normal pathways.
  • Teleports in the graph editor: a flow exit wired to a node, and entrances, made with its Make entrance button, that stand in for that node wherever a flow wire could go.
  • Graph editor nodes can be renamed from the inspector’s id field.
  • Blank text on a graph editor node shows a placeholder to double-click.
  • Selecting any part of a graph editor teleport draws dashed lines from its wired end to each of its other ends.
  • Fix: Data load failure for a ThingDec with no properties element.
  • Fix: Container contents set in maps or the editor ignoring stack size.
  • Fix: Flipping a container in the editor emptying it.
  • Fix: Various problems with replay desync.

Cover

Download on Itch

    Planefarer v0.1.20 - A Place For Everything

    Added

    • Bulk item movement buttons for containers.
    • Hotkey for dropping things (defaulting to Q for now.)
    • Inventory slots can be locked.

    Improved

    • A whole bunch of stuff in inventory management; it should behave more intuitively now.
    • Right-click now cancels any tool on the cursor, not just a held item.
    • Mouseover an inventory item and hit a quickbar button to insert that item in that quickbar slot.
    • Braider furniture resized to be more appropriate.
    • Framerate increases by 50-100% with large numbers of creatures and placeables.
    • Loading a save while in-game now asks for confirmation, like quitting does.
    • Better click-attack direction behavior when not moving.
    • Gray the cursor’s item icon while you have none of it, matching its quickbar slot.
    • Standard stack manipulation hotkeys.
    • Precise collision check for block changes instead of guesswork.

    Fixed

    • Multiplayer exploits involving the dialogue system.
    • Esc behavior inconsistent on main menu and loading screens.
    • Perpetual error spam generated by some old savegames.
    • Other bad old savegame compatibility.
    • Attacks incorrectly allowed during conversations.
    • Unintended mana from walls.
    • Multiplayer sync issues resulting in the wrong map background.
    • Gameplay hotkeys leaking into the main menu and loading screens.
    • Dialogue desync in multiplayer.

    Modding

    • Add “Clear” button to the log.
    • Improve performance for file pickers.
    • Make editor better at not accidentally losing work on close.
    • FSResave now does proper savegame cleanup.
    • More diagnostic info in replays.
    • Rename Teleport debug tool into “Dev Teleport”.
    • Fixed: FSResave broken on Windows.
    • Fixed: Errors spamming every frame after a debug command throws.
    • Fixed: FSSave opening the wrong kind of dialog (whoops).
    • Fixed: Some UI windows inappropriately staying open on game load.

    Cover

    Download on Itch

      Planefarer v0.1.19 - The Difficulties Of Cohabitation

      Added

      • Toolbar for standard-use tools.
      • New Dig tool that digs precisely by default.

      Improved

      • Clicking on the window to focus no longer does things ingame.
      • Platforms leading up to cliffsides now collide like you would want.
      • Less clutter on the hotbar from items that can’t be sensibly used.
      • LMB and RMB are now two independently-assignable tool slots.
      • Cursor now distinguishes “temporary tools that are being held” from default quickbar tools.
      • Better user interface for memory category updates.
      • Window UI.

      Changed

      • Assigning housing to an occupied room now moves the current resident out.
      • Memories are now marked Unread more consistently.
      • Housing assignment is now a strip, not a window, and shows existing assignments. Let me know if this works better with multiple allies!
      • Your allies are now identified by heads, not by full bodies.
      • Escape menu polishing.
      • Flash occupied rooms in the housing assignment preview.

      Fixed

      • Multiplayer issue with multiple allies.
      • Rare collision generation issue.
      • Minor memory leak on main menu screen.
      • Debug spam caused by some enemies.
      • Uncommon pathing issue with overhangs and monsters.
      • Typo in Braider summoning.
      • Map toggle button becomes unclickable when the map is open.
      • Tiles could be placed on top of a character standing at certain positions.
      • Notification banners no longer eat clicks.
      • Extremely uncommon crash on startup.
      • Layout errors in tooltips.
      • Uncommon single-frame jump issues with coincident platform/ground surfaces.
      • Render errors at the east edge of the map with weather.

      Modding

      • Added a little intro note for how to get started on the editor.
      • Hide-UI now also hides onscreen text.
      • Make the level editor a bit more intuitive to move entities.
      • Properly support collisions that don’t follow an exact 1/2-tile grid with 45-degree angles.
      • disableMonsterSpawn no longer breaks despawn.
      • Fix recorded debug command failures during headless replay.
      • BreadcrumbSet now clears Breadcrumb read states for easier debugging.
      • disableMonsterSpawn no longer breaks map exploration.
      • Disable NEW CRAFTABLE ITEMS banner in creative mode because it’s annoying.
      • Fix error in chained animation state fallback.
      • Health could go below zero when using some debug tools.
      • Improve editor map resize tool.
      • Some debug windows can now be pinned so they aren’t cleared by escape (most notably, the profiler.)
      • Replays rewound to the first frame no longer become stuck permanently.

      Cover

      Download on Itch

        Planefarer v0.1.18 - Colony

        Added

        • New accomplice to meet!
        • New furniture to decorate with!

        Improved

        • Dragging an item from a chest onto your hotbar will now also pick up the item.
        • Deconstructed blocks now despawn from the center of the block.
        • Error messages on save permission errors.
        • Performance when changing cursor images.

        Changed

        • Shift-numbers and ctrl-numbers no longer switch hotkeys.
        • Housing can now be set without an avatar.
        • Housing UI now adds buttons as you meet people.
        • Adjustments to Braider Anchor to improve clickbox and loot icon size.
        • Adjust the size of dropped tile loot so it doesn’t look tiny.
        • Multi-item loot icon changed.

        Fixed

        • Creatures should now spawn more reliably.
        • Player ordering issues in multiplayer.
        • Platforms can be incorrectly attached to the outside of the world.
        • Monsters can spawn attached to the world ceiling or walls.
        • Backwards-compatibility issues when loading an old game.
        • Character hitch in a rare terrain-destruction case.
        • Memory leaks caused by toggling inventory visibility.
        • Debug spam caused by some enemies.
        • Render errors if no map is visible.
        • Rendering issue that could result in flickering foliage.
        • Minor resource leak.
        • Standing on the top edge of a dirt tile and replacing it with a granite tile could result in a collision jitter.
        • Potential memory leak in rendering code.

        Modding

        • Full revamp of the authored-chunk editor.
        • Add support for hidden tags used for internal gameplay purposes.
        • Renamed outside-world Bedrock to Bourn.
        • Fix: debugGhost.
        • Fix: Errors generated when trying to deconstruct out of the editor bounds.
        • Fix: Creative mode doesn’t display all recipes.

        Cover

        Download on Itch

          Planefarer v0.1.17 - Hits and Hurts

          Improved

          • Digging visual effect.
          • Map no longer gives implicit hints regarding map size.

          Changed

          • Player hurtbox now matches player collision box.
          • Character hitbox reduced somewhat horizontally.

          Fixed

          • Subtle graphics issues caused by rain.
          • Difficulty building things near the top of the world with dev tools on.
          • Shimmering on some trees.
          • Text gets blurry when the window is resized.
          • Tooltips don’t update properly if the item under the cursor changes.
          • Monsters can spawn attached to the world ceiling or walls.
          • Replay/multiplayer consistency problem with build cursors.
          • Backwards-compatibility issues when loading an old game.
          • Physics sync issue.
          • Stability problems with headless servers.
          • Minor graphics issues around the edges of foliage sprites.

          Modding

          • Validate that all craftable items have crafting categories.
          • Enable the dev menu on the main menu.
          • Make the Replay generation window movable and provide a progress bar.
          • Make it possible to debug-command write replays without the ultraslow verification step.
          • Teleporters now optionally require an item to use.

          Cover

          Download on Itch

            Planefarer v0.1.16 - Beautiful Memories

            Added

            • Highlight around never-before-seen crafting recipes.
            • Map button on the UI.
            • Popup banner when a new craftable item is discovered.
            • A bunch of trash drops. These aren’t useful … yet.

            Improved

            • Graphics during rainstorms.
            • Better error messages when attempting to load an impossible-to-load game.
            • Attack buffering increased and no longer cancels on button-up.
            • Better notifications when loading old (or from-the-future) savegames.
            • Error messages on loading unloadable saves.

            Changed

            • Placeable flip now resets on picking a new item.
            • Crafting recipes now show up only once you’ve discovered the ingredients.

            Fixed

            • Birds stick to walls.
            • Uncommon collision desync.
            • Performance analytics issues after loading a game.
            • Multiplayer vulnerability.
            • Various ways item-based information tags could fail to be updated.
            • Replay sync issues related to Arbor trees.
            • Old savegame compatibility bug.
            • Collision error with very specific slope layouts.

            Modding

            • Replays now support seeks and step forward/back.
            • Add range debug parameters.
            • Add a flip-selection button to the editor.
            • Replay generation now gives better feedback.
            • Change chunk serialization to avoid out-of-bounds tiles.
            • Add text descriptions to all debug commands and flags.
            • Convert all ranges to explicit [inclusive,exclusive) format.
            • Chunks now complain if there’s bedrock embedded in them.
            • Remove a number of no-longer-relevant debug commands and flags.

            Cover

            Download on Itch