Planefarer v0.1.19 - The Difficulties Of Cohabitation
Added
- Toolbar for standard-use tools.
- New Dig tool that digs precisely by default.
Improved
- Clicking on the window to focus no longer does things ingame.
- Platforms leading up to cliffsides now collide like you would want.
- Less clutter on the hotbar from items that can’t be sensibly used.
- LMB and RMB are now two independently-assignable tool slots.
- Cursor now distinguishes “temporary tools that are being held” from default quickbar tools.
- Better user interface for memory category updates.
- Window UI.
Changed
- Assigning housing to an occupied room now moves the current resident out.
- Memories are now marked Unread more consistently.
- Housing assignment is now a strip, not a window, and shows existing assignments. Let me know if this works better with multiple allies!
- Your allies are now identified by heads, not by full bodies.
- Escape menu polishing.
- Flash occupied rooms in the housing assignment preview.
Fixed
- Multiplayer issue with multiple allies.
- Rare collision generation issue.
- Minor memory leak on main menu screen.
- Debug spam caused by some enemies.
- Uncommon pathing issue with overhangs and monsters.
- Typo in Braider summoning.
- Map toggle button becomes unclickable when the map is open.
- Tiles could be placed on top of a character standing at certain positions.
- Notification banners no longer eat clicks.
- Extremely uncommon crash on startup.
- Layout errors in tooltips.
- Uncommon single-frame jump issues with coincident platform/ground surfaces.
- Render errors at the east edge of the map with weather.
Modding
- Added a little intro note for how to get started on the editor.
- Hide-UI now also hides onscreen text.
- Make the level editor a bit more intuitive to move entities.
- Properly support collisions that don’t follow an exact 1/2-tile grid with 45-degree angles.
- disableMonsterSpawn no longer breaks despawn.
- Fix recorded debug command failures during headless replay.
- BreadcrumbSet now clears Breadcrumb read states for easier debugging.
- disableMonsterSpawn no longer breaks map exploration.
- Disable NEW CRAFTABLE ITEMS banner in creative mode because it’s annoying.
- Fix error in chained animation state fallback.
- Health could go below zero when using some debug tools.
- Improve editor map resize tool.
- Some debug windows can now be pinned so they aren’t cleared by escape (most notably, the profiler.)
- Replays rewound to the first frame no longer become stuck permanently.

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