Planefarer v0.1.19 - The Difficulties Of Cohabitation

Added

  • Toolbar for standard-use tools.
  • New Dig tool that digs precisely by default.

Improved

  • Clicking on the window to focus no longer does things ingame.
  • Platforms leading up to cliffsides now collide like you would want.
  • Less clutter on the hotbar from items that can’t be sensibly used.
  • LMB and RMB are now two independently-assignable tool slots.
  • Cursor now distinguishes “temporary tools that are being held” from default quickbar tools.
  • Better user interface for memory category updates.
  • Window UI.

Changed

  • Assigning housing to an occupied room now moves the current resident out.
  • Memories are now marked Unread more consistently.
  • Housing assignment is now a strip, not a window, and shows existing assignments. Let me know if this works better with multiple allies!
  • Your allies are now identified by heads, not by full bodies.
  • Escape menu polishing.
  • Flash occupied rooms in the housing assignment preview.

Fixed

  • Multiplayer issue with multiple allies.
  • Rare collision generation issue.
  • Minor memory leak on main menu screen.
  • Debug spam caused by some enemies.
  • Uncommon pathing issue with overhangs and monsters.
  • Typo in Braider summoning.
  • Map toggle button becomes unclickable when the map is open.
  • Tiles could be placed on top of a character standing at certain positions.
  • Notification banners no longer eat clicks.
  • Extremely uncommon crash on startup.
  • Layout errors in tooltips.
  • Uncommon single-frame jump issues with coincident platform/ground surfaces.
  • Render errors at the east edge of the map with weather.

Modding

  • Added a little intro note for how to get started on the editor.
  • Hide-UI now also hides onscreen text.
  • Make the level editor a bit more intuitive to move entities.
  • Properly support collisions that don’t follow an exact 1/2-tile grid with 45-degree angles.
  • disableMonsterSpawn no longer breaks despawn.
  • Fix recorded debug command failures during headless replay.
  • BreadcrumbSet now clears Breadcrumb read states for easier debugging.
  • disableMonsterSpawn no longer breaks map exploration.
  • Disable NEW CRAFTABLE ITEMS banner in creative mode because it’s annoying.
  • Fix error in chained animation state fallback.
  • Health could go below zero when using some debug tools.
  • Improve editor map resize tool.
  • Some debug windows can now be pinned so they aren’t cleared by escape (most notably, the profiler.)
  • Replays rewound to the first frame no longer become stuck permanently.

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