Planefarer v0.1.15 - Rough Edges
Added
- Crafting picker now supports search.
- Map now updates properly in realtime.
- More item tags for more useful tooltips.
- Categories in the crafting picker.
Improved
- Sorting for craftables and housing.
- Error reporting feedback made a little better.
- Selection background not quite as oppressive.
- Rain is now better-layered and follows ground contours properly.
- Deposit-item dialog icon size increased.
- Quickbar items with zero available will be grayed out.
- Particle effects on the broken Terminus.
- Errors saving will no longer be silently eaten.
- Moved icon count number into the corner.
- Added close box to Crafting and Housing windows.
- Dig particle effects in tight quarters.
- Collision-related performance issues.
- Disabled debug code that was causing performance issues on some computers; we’ll make this an option later.
- Performance with large houses and a lot of creatures.
Changed
- Inventory items now dim out when you’re holding them, hopefully reducing inventory management confusion.
- Construct/deconstruct range is now octagonal instead of circular in order to make flat floors and ceilings a little less annoying to build.
- Crafting window now grays out items that you can’t make.
- Invert scrollwheel behavior.
Fixed
- Game crash if you try to save over a readonly file.
- Breadcrumb text regarding crystals.
- Various jitter movement issues.
- Grayscale insufficiently gray.
- Render error with some particle systems.
- Obscure case where specific tile layouts at specific places could result in invalid geometry.
- Some particle systems leak memory.
- Uncommon spawn errors caused by a minor miscalculation.
Modding
- Added: Additive particles.
- Added: Check for too-large placeables. These are supportable, just not supported right now. Let me know if you want a really big placeable for whatever reason.
- Improved: More control over which layers contribute to collision.
- Improved: replay cropping functionality.
- Fixed: Debug console no longer broken.
- Hyperspeed debug flag changed to gameSpeed, now supports slomo.
- Moving a window titlebar or edge is now much less prone to accidentally building things.

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