Planefarer v0.1.14 - Eternal Polish

Added

  • Tooltip indicators for what type of item something is.
  • More useful error boxes on savefile errors.
  • Preview for placeable items.
  • Tooltips in the housing picker.
  • Quit-without-saving confirmation dialog.

Improved

  • Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
  • Error messages when placing stuff that doesn’t have support.
  • Item names in tooltips.
  • Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
  • Ceiling nudging to assist the player in making tight jumps.
  • Bookshelves can now be walked on and used as a shelf.

Changed

  • Increase the particle effect a little bit on block destruction.
  • Significant tweaks to how mining works.
  • Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
  • Chests can now be placed on platforms.
  • Inventory pane cleanup and reorganization.
  • Autoselect sword on resurrection.
  • Things made without solid matter no longer survive a transition.

Fixed

  • Enemies could generate errors if their target died at exactly the wrong instant.
  • Sync error related to monster spawning.
  • You can open the escape menu while on the main menu.
  • Tooltip can move offscreen.
  • Harmless error on game load.
  • Error on mouseover’ing the sword.

Modding

  • Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
  • Add support for Dec, enum, and string debug fields.
  • Make it possible to add new placement restrictions in mod code.
  • Immediately restart game when changing the map/saveFile startup options.
  • Fix click bleed-through with debug windows.

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