Planefarer v0.1.14 - Eternal Polish
Added
- Tooltip indicators for what type of item something is.
- More useful error boxes on savefile errors.
- Preview for placeable items.
- Tooltips in the housing picker.
- Quit-without-saving confirmation dialog.
Improved
- Associate Housing dialog is now more responsive and requires less clicking. Also some of the text is worse; work in progress.
- Error messages when placing stuff that doesn’t have support.
- Item names in tooltips.
- Disabled debug code that was causing performance issues on some computers; we’ll make this an option later for modders.
- Ceiling nudging to assist the player in making tight jumps.
- Bookshelves can now be walked on and used as a shelf.
Changed
- Increase the particle effect a little bit on block destruction.
- Significant tweaks to how mining works.
- Temporarily disable the avatar’s swordslash animation because it doesn’t have proper multi-directional attacks.
- Chests can now be placed on platforms.
- Inventory pane cleanup and reorganization.
- Autoselect sword on resurrection.
- Things made without solid matter no longer survive a transition.
Fixed
- Enemies could generate errors if their target died at exactly the wrong instant.
- Sync error related to monster spawning.
- You can open the escape menu while on the main menu.
- Tooltip can move offscreen.
- Harmless error on game load.
- Error on mouseover’ing the sword.
Modding
- Moved breadcrumb/map/savegame startup parameters into their own category in the Debug flag window.
- Add support for Dec, enum, and string debug fields.
- Make it possible to add new placement restrictions in mod code.
- Immediately restart game when changing the map/saveFile startup options.
- Fix click bleed-through with debug windows.

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