Planefarer v0.1.13 - The Long Road To v0.2
Added
- Particle effect on digging.
- Uneven Surface error when trying to put an object on a slope.
- Look up/down by holding a direction.
- Hold Shift to avoid AoE on deconstruction.
- Deeper background behind many items to avoid being able to see houses in deep dungeon.
Changed
- Disable second-gen tutorial, it’s just confusing.
- Landed eagles can now be attacked.
- Exit main menu immediately when loading a game.
- Reduce autosave frequency.
- Added a Near Death state where you are at 0 health. Death now requires getting hit when at zero health.
- AoE destruction will stop jumping back to removing backgrounds.
- Can’t pick up containers until they’re empty.
Fixed
- Ugly black borders at the edge of the world.
- Game autosaves on the menu scene.
- UI sometimes scales incorrectly on startup.
- A whole bunch of annoying issues with improper window sizing.
Improved
- Robots now look angrier when attacking instead of when not attacking.
- Sage dialog made a little clearer.
- Tutorial made a little clearer.
- Delay Terminus spawn and spawnsplosion until after the player has entered Biofactory.
- Performance on plot-maintenance functions.
- Unfixed console is now noticeable.
- More noticeable NPCs when they want to talk.
- Return-to-main-menu conversation items no longer show alerts.
Modding
- Selection support inside the editor.
- Support drag-selection-to-move in editor mode.

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