Planefarer v0.1.13 - The Long Road To v0.2

Added

  • Particle effect on digging.
  • Uneven Surface error when trying to put an object on a slope.
  • Look up/down by holding a direction.
  • Hold Shift to avoid AoE on deconstruction.
  • Deeper background behind many items to avoid being able to see houses in deep dungeon.

Changed

  • Disable second-gen tutorial, it’s just confusing.
  • Landed eagles can now be attacked.
  • Exit main menu immediately when loading a game.
  • Reduce autosave frequency.
  • Added a Near Death state where you are at 0 health. Death now requires getting hit when at zero health.
  • AoE destruction will stop jumping back to removing backgrounds.
  • Can’t pick up containers until they’re empty.

Fixed

  • Ugly black borders at the edge of the world.
  • Game autosaves on the menu scene.
  • UI sometimes scales incorrectly on startup.
  • A whole bunch of annoying issues with improper window sizing.

Improved

  • Robots now look angrier when attacking instead of when not attacking.
  • Sage dialog made a little clearer.
  • Tutorial made a little clearer.
  • Delay Terminus spawn and spawnsplosion until after the player has entered Biofactory.
  • Performance on plot-maintenance functions.
  • Unfixed console is now noticeable.
  • More noticeable NPCs when they want to talk.
  • Return-to-main-menu conversation items no longer show alerts.

Modding

  • Selection support inside the editor.
  • Support drag-selection-to-move in editor mode.

Cover

Download on Itch

    Back to News