Planefarer v0.1.12 - Foundations
Added
- New things deep in the ground. Been down there recently?
- Inventory/container sort buttons.
- Parallax for better environment art.
- Highlight slots with new items.
- “Report” button to allow you to send error reports in. Let me know what’s broken!
Improved
- Adjusted some breadcrumb categorization.
- You can now pick up loot by right-clicking on it.
- Debug console no longer appears outside dev mode.
- Sword-slash direction is now based on screen position, not character position.
Changed
- Zone size adjustment and content rearrangement.
- Hide-UI moved from tilde to F11 to reduce accidentally presses.
- Move chest contents to the right of the player inventory.
Fixed
- Grounded creatures sometimes incorrectly try to spawn at the zero coordinate.
- Critters spawning inside Vorota.
- Map generation fails occasionally.
- Movement hitches that would sometimes happen while digging.
- Errors when creating a new game.
- Avatar incapable of spawning on broken ground.
- Seed instability with some map components.
- Windowed mode would sometimes still be fullscreen.
- Various desyncs and inconsistencies.
- Error spam on the intro scene.
- Placing a door on a player results in the player being bumped.
- Terminus could end up spawning on the wrong map.
- Terraform AoE allows removing stuff outside range of placing stuff.
- Window should no longer end up offscreen.
- If you’re on the edge of the world, monster spawning causes errors.
- AI bug causing problems in protacted fights with certain monsters.
- Map generation error resulting in teleport glitches on startup.
- Uncommon threading issue that could break game saving.
- Badly phrased breadcrumbs.
- Teleport issues when recovering from rare movement issues.
- Missing background tiles in a few chunks.
- Rare cases where loading a game could generate errors.
- Refiner kicks you out of interact after repairing it.
Modding
- Added: Hyperspeed support to replay playback.
- Added: Add option to hide foreground tiles in the editor.
- Fix: CombatStance cursor setting no longer works properly.
- Fix: Warnings on eyedroppering some tiles.

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